Chrono Trigger
Chrono set in motion ( Kurono Torig?) is a console role-playing game developed and published by Square for the Super Nintendo Entertainment System (SNES) in 1995. It is the first game in the Chrono series. The game's relation follows a society of adventurers who travel through times to prevent a global catastrophe. Square re-released a ported checking account by TOSE in Japan for the Sony PlayStation in 1999, difficult repackaged later than a complete Fantasy IV harbor as part of the fixed idea Fantasy archives in 2001. A slightly enhanced Chrono start was released for the Nintendo DS on November 25, 2008, in North America and Japan, and went upon sale in Europe upon February 6, 2009. The SNES version was released quick upon pal territories in the second quarter of the year 2011 via the Wii's Virtual Console service. The iOS bill was released upon December 11, 2011, on the App Store.
The progress team of Chrono put into action was headed by three designers that Square dubbed the "Dream Team", consisting of Hironobu Sakaguchi, creator of the unmodified Fantasy series; Yji Horii and Akira Toriyama, two freelance designers known for their decree upon Enix's Dragon Quest series; Nobuo Uematsu, a composer for the final Fantasy series; and Kazuhiko Aoki, who produced the game. Masato Kato wrote most of the plot, even if composer Yasunori Mitsuda scored most of the game since falling ill and deferring unshakable tracks to Nobuo Uematsu.
Chrono trigger usual an endless amount of praise by reviewers and was commercially successful. Nintendo faculty described clear aspects of Chrono set in motion as revolutionary, including its compound endings, plot-related sidequests focusing upon atmosphere development, unique battle system, and detailed graphics.
Contents[show]
Gameplay
CT fight SNES
An example of a fight from the SNES version.
Chrono activate features customary RPG gameplay taking into consideration several innovations. The artist controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled-down overhead view. Areas such as forests, cities, and thesame places are depicted as more viable scaled-down maps, in which players can converse considering locals to procure items and services, solve puzzles and challenges, or proceedings enemies. Chrono Trigger's gameplay deviates from that of time-honored RPGs in that, rather than appearing in random encounters, many enemies are openly visible on pitch maps or lie in wait to ambush the party. right of entry once enemies on a auditorium map initiates a fight that occurs directly on the map rather than on a sever battle screen.
CT Android Party Menu
Organizing party members in the smartphone release.
Players and enemies may use inborn or magical attacks to wound targets during battle, and players may use items to heal or protect themselves. Each setting and foe has a determined number of hit points, and affluent attacks reduce that character's hit points, even if hit points can be restored in the manner of potions and spells. when a playable air loses every hit points, he or she faints; if all the player's characters fall in battle, the game ends and must be restored from a before saved chapter, except in specific storyline-related battles that allow or force the artist to lose. amid battles, the artiste can equip his/her characters subsequently weapons, armor, helmets, and accessories that provide special effects, and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found on ground maps, often in treasure chests. By exploring extra areas and encounter enemies, players early payment through Chrono Triggers story.
Chrono put into action uses an responsive times battle system named "Active period battle 2.0". Each vibes can put up with perform in battle afterward a personal timer dependent upon the character's quickness statistic counts to zero. illusion and special mammal techniques are handled through a system called "Techs". Techs deplete a character's magic points, and often have special areas of effect; some spells damage huddled monsters, even if others can hurt enemies innovation in a line. Enemies often regulate positions during a battle, creating opportunities for tactical Tech use. A unique feature of Chrono Triggers Tech system is that numerous compliant techniques exist. Each tone receives eight personal Techs which can be used in conjunction taking into consideration others' to create Double and Triple Techs for greater effect. in the same way as characters later than compatible Techs have acceptable magic points affable to accomplish their techniques, the game automatically displays the combo as an option.
Chrono set in motion features several further unique game-play traits, including get older travel. Players have access to seven eras of the game world's history, and following endeavors proceed cutting edge events. Throughout history, players find other allies, conclusive sidequests, and search for keynote villains. time travel is competent via portals and pillars of well-ventilated called "time gates", as without difficulty as a times machine named get older (Silbird in Japan). The game contains thirteen unique endings; the ending the performer receives depends upon behind and how he or she reaches and completes the game's pure battle. The re-release of Chrono trigger for the DS features a further ending that can be accessed from the stop of mature upon triumph of the unlimited supplementary dungeon, which then contains a supplementary optional firm boss. Chrono set in motion as well as introduces a extra Game+ another after completing the game, where the artist may begin a extra game taking into account the thesame feel levels, Techs, and equipment that they over and done with the previous game with, even if sure items central to the storyline are removed and must be found again.
Plot
SPOILER WARNING: plan and/or ending details not quite CT's scheme follow. Continue at your own risk.
Setting
Chrono trigger takes area in a fictitious alternate timeline of Earth. The characters have to travel through era to fight enemies, create friends, gain allies, accumulate equipment, and come by magic for their quest. The mature periods the characters travel range from 65,000,000 B.C. at the start of civilization to 2300 A.D., a post-apocalyptic period period. The party gains permission to the grow old known as the end of period (represented as the year ), which allows them to travel to extra become old periods. The party eventually acquires a robot adept of grow old travel, known as the 'Wings of Time', renamed 'Epoch' by the party. This craft is skilled to warp in the midst of mature periods without the party having to go through the portals located at the stop of Time.
Characters
Main article: List of Chrono motivate characters
Chrono put into action Artwork1
The cast of Chrono put into action (excluding Magus).
Chrono trigger 's seven playable characters (with two of them subconscious optional) come from swing eras in the game world's history. Chrono put into action begins in gift taking into consideration Crono, Marle, and Lucca. Crono is characterized as a fearless young man later than an captivation in the art of wielding katanas. Marle is a sheltered girl breathing within the Castle, carefree but reckless, who upon one occasion slips out of the castle and attends the Millennial Fair, flouting the decorum of her royal lineage. Lucca is a pal of Crono's and a mechanical genius who wields a gun; her home is filled later than laboratory equipment and machinery.
From the epoch of 2300 AD comes Robo, originally meant as "R-66Y", a machine next a obliging and near-human personality created to encourage humans and outfitted following a powerful robotic arm, which it uses to attack. Found lying dormant in the future, Robo is repaired by Lucca and joins the action as an exploit of gratitude.
The fiercely confident Ayla dwells in 65,000,000 BC. Unmatched in raw power, Ayla is the chief of the Ioka Tribe and leads her people in the raid adjacent to a species of humanoid reptiles known as Reptites.
The last two characters- Frog and Magus- originate in the year of 600 AD. Frog is a former squire past named Glenn; Magus turned Glenn into an anthropomorphic frog and furthermore slew his pal Cyrus. Chivalrous but mired in regret, Frog dedicates his enthusiasm to protecting Queen Leene, the Queen of Guardia, and avenging Cyrus. Meanwhile, Guardia in 600 A.D. is in a give access of battle adjacent to the Fiends (known as Mystics in the SNES and PS versions), a race of demons and clever animals. below the leadership of Magus, a powerful sorcerer, they wage case against humanity. though Magus appears to be a powerful magician, in his seclusion he contains a long-lost past, a epoch taking into consideration he used to be known as Janus, the teenager prince of the Kingdom of Zeal, which was destroyed by Lavos in 12000 BC. The incident propelled him lecture to in time, and as he ages, he plots revenge neighboring Lavos and broods higher than the fate of his sister, Schala. Lavos, who awakens and ravages the world in 1999 A.D., is an extraterrestrial parasitic beast that harvests DNA and the Earth's cartoon for its own growth.
Story
See also: Timeline of Chrono Trigger
In 1000 A.D., Crono and Marle watch Lucca and her dad demonstrates her other teleportation device at the Millennial Fair. afterward Marle volunteers to be teleported, her pendant interferes in imitation of the device and creates a era portal that she is drawn into. Crono and Lucca separately recreate the portal and locate themselves in 600 A.D. They learn that Marle's presence has created a grandfather paradox by preventing the recovery of Marle's kidnapped ancestor. Crono and Lucca, like the encourage of Frog, rearrange chronicles to normal by recovering the kidnapped woman. After returning to the present, Crono is arrested on charges of kidnapping the princess and is sentenced to death by the king's dubious adviser, The Chancellor. Lucca and Marle incite Crono flee, haphazardly using other times portal to make off their pursuers. upon arriving in the year 2300 A.D., they eventually learn that an liberal civilization has been wiped out by a giant beast known as Lavos that appeared in 1999 A.D. The three vow to find a showing off to prevent the destruction of their world.
After meeting and repairing Robo, Crono and his associates begin to travel through time, assisted by Gaspar, an dated sage at the stop of Time, to amassed more allies, items, and guidance and approach Lavos. Their party expands to add up Ayla and Frog. They arrive to learn that Lavos was an alien living thing that descended upon the planet millions of years in the next and began to make laugh DNA and moving picture from all innate upon it, eventually having satisfactory facility to lift and raze the planet's surface in 1999 A.D. However, Lavos' presence had been discovered by Queen keenness in 12,000 B.C. The Queen believed she could summon Lavos and harness its capacity to achieve immortality and caused her son, Janus, and the three Gurus, Gaspar, Melchior, and Belthasar, to be take forward throughout time, preventing them from collaborating and stopping Lavos' return.
Janus vowed to learn how to summon the beast himself for that reason that he could ruin it. He took the alias of Magus and gained a cult of followers, who believed that he sought Lavos as a means to usurp the planet from humans. The party initially mistakes Magus as the cause of Lavos' emergence but sophisticated comes to learn the truth. They travel to 12,000 B.C. and storm the Ocean Palace to prevent the Queen from summoning the being. However, they are ill-prepared for their belligerence and as Lavos attempts to kill them all, Crono sacrifices himself to guard everyone. Magus fails to eradicate Lavos, and the creature's facility causes a tsunami that destroys speed and covers most of the world in water. The Ocean Palace after that rises into the air, becoming the Black Omen, which, if not destroyed, exists in every far along get older periods. The work turns to Gaspar for incite and he gives them a device called a "Chrono Trigger" that is competent to replace Crono when a doppelganger moments before his death. The charity collects the indispensable components for the process and travels to 2300 A.D., where on "Death Peak" they motivate the Chrono Trigger, which takes them help to the moment in time just in the past Crono is killed and swaps him for a doll that resembles him to keep busy the attack, saving his life. After purchase acceptable power, Crono and the others assault Lavos and are adept to extinguish it, fittingly saving the innovative of their world and closing all-time portals exiting throughout the land.
If Magus united the party, he departs to search for his missing older sister, Schala.
Crono's mother accidentally enters the period right of entry at the Fair in the past it closes, prompting Crono, Marle, and Lucca to set out in the times to locate her even if fireworks open happening the night sky. Alternatively, if the party used the mature to fracture Lavos's outer shell, Marle will back her daddy hang Nadia's radio alarm at the festival and accidentally get carried away by several balloons. Crono jumps upon to back up her, but cannot bring them by the side of to earth. Hanging upon to each other's arms, the pair travel through the cloudy, moonlit sky.
Development history
Chrono start was produced by Kazuhiko Aoki while director credits were certified to Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. Supervisors included Hironobu Sakaguchi, producer and creator of the utter Fantasy series, and Yji Horii, director and creator of the Dragon Quest series. The game was originally developed without involvement from Tokita and Kitase, the latter inborn bustling directing truth Fantasy VII.
A devotee of times travel fiction, Horii fostered the theme of mature travel in his general outline of Chrono get going following input from Akira Toriyama. Masato Kato similar to condensed and completed the outline by writing the majority of the game's story, including all the comings and goings of the 12000 BC era. Kato devised the system of multiple endings because he could not branch the bill out to alternating paths. Yoshinori Kitase and Takashi Tokita then wrote various subplots. The characters of Chrono put into action were designed by Akira Toriyama, creator of the manga Dragon Ball and a longtime contributor to the Dragon Quest series. additional notable designers include Tetsuya Takahashi, the graphics director, and Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora, who worked as auditorium graphic artists.
Early alpha versions of Chrono get going were demonstrated at the 1994 and 1995 V-Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta bank account to magazine reviewers and game stores for review. An unfinished construct of the game, it contained unused music tracks, locations, and additional features misrepresented or removed from the total releasesuch as a dungeon named "Chanting Mountains", and its eponymous song entitled "Singing Mountain". The ROM image was uploaded to the internet, prompting fans to evaluate and document the game's differences, including two unused world maps, several feel sprites, and presumed additional sprites for determined non-player characters. Rumors of a planned eighth environment exist but are wholly unsubstantiated. However, in 2011, an out of date interview subsequent to Akira Toriyama that surfaced mentions a cut playable mood similar to the placeholder publicize "Sage", who contiguously resembles Gaspar in his enthusiasm regalia.
Chrono start used a 32-megabit cartridge taking into account battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese liberty of Chrono motivate included art for the game's ending and supervision counts of items in the player's status menu. Developers created the North American savings account since adding together these features to the indigenous build, inadvertently neglect in vestiges of Chrono start 's into the future encroachment such as the song "Singing Mountain". Hironobu Sakaguchi asked translator Ted Woolsey to localize Chrono get going for English audiences and gave him nearly thirty days to work. Lacking the help of a radical translation team, he memorized scenarios and looked at drafts of classified ad player's guides to put dialogue in context. Woolsey progressive reflected that he would have preferred two-and-a-half months, and blames his curt schedule upon the prevailing attitude in Japan that games were child's toys rather than omnipotent works. Some of his piece of legislation was cut due to vent constraints, even if he nevertheless considered the game "one of the most satisfying games I ever worked on or played." Nintendo of America censored clear dialogue, including references to breastfeeding, consumption of alcohol, and religion. Square shipped the game taking into consideration two world maps and Japanese buyers who pre-ordered conventional holographic foil cards.
A Nintendo talent reader poll conducted in April 2008 identified Chrono motivate as the third-most wanted game for the Virtual Console. There have been two notable attempts by Chrono trigger fans to unofficially remake parts of the game for the PC subsequent to a 3D graphics engine. Chrono Resurrection, an try at remaking ten small interactive cut scenes from Chrono Trigger, and Chrono activate Remake Project, which sought to remake the entire game, were forcibly terminated by Square Enix by quirk of a cease and withdraw order.
PlayStation release
Ayla Cutscene
Ayla, as seen in one of the cutscenes from the PlayStation version.
Square released an enhanced port of Chrono start developed by TOSE in Japan for the Sony PlayStation in 1999. Square timed its pardon before that of Chrono Cross, the 1999 sequel to Chrono Trigger, to adapt other players next a version leading in the works to it. This bank account included anime cut scenes created by native environment designer Akira Toriyama's Bird Studio and perky by Toei Animation, as without difficulty as several bonus features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending cut scenes would illustrate subtleties to Chrono Cross. The harbor was cutting edge released in North America in 2001along past a remake of total Fantasy IV under the package title perfect Fantasy Chronicles. Reviewers criticized archives for outstretched load times and an non-attendance of supplementary in-game features.
Nintendo DS release
Main article: Chrono activate (DS)
On July 2, 2008, Square Enix announced that they were officially planning to bring Chrono trigger to the Nintendo DS. Composer Yasunori Mitsuda was deferential behind the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's yet a utterly deep, completely high-quality game even bearing in mind you produce an effect it today. I'm no question keen in seeing what children today think just about it with they fake it." Square Enix touted the game by displaying Akira Toriyama's original art at the 2008 Tokyo Game Show.
iOS release
On November 30, 2011, Chrono put into action has been released upon the iOS App Store, but got complaints because of slightly dodgy touchscreen controls.
Music
See also: Chrono put into action original unassailable tally and Chrono activate established Version: The Brink of Time
Chrono trigger was scored by Yasunori Mitsuda and veteran unadulterated Fantasy composer Nobuo Uematsu, gone one track composed by both Uematsu and Noriko Matsueda. A strong programmer at the time, Mitsuda was sad in the same way as his pay and threatened to depart Square if he could not compose music. Hironobu Sakaguchi suggested he score Chrono Trigger, remarking, "Maybe your salary will go up." Mitsuda reflected, "I wanted to make music that wouldn't fit into any acknowledged genre...music of an imaginary world. The game's director, Masato Kato, was my close friend, and hence I'd always chat in the same way as him roughly the vibes and the scene previously going into writing." Mitsuda slept in his studio several nights, and qualified sure songs, such as "Outskirts of Time", to inspiring dreams. He furthermore suffered a hard drive wreck that at a loose end approximately forty in-progress tracks. After Mitsuda established stomach ulcers, Uematsu associated the project to compose ten songs and finish the score. Mitsuda returned to watch the ending later than the staff in the past the game's release, crying on seeing the finished scene.
At the epoch of the game's release, the number of tracks and solid effects was unprecedented. The soundtrack spanned three discs in its 1995 flyer pressing. Square afterward released a one-disc pointed jazz covenant called "Chrono activate approved Version: The Brink of Time" by Guido that year. In 1999, Square produced other one-disc soundtrack to adjunct the PlayStation forgiveness of the game, featuring orchestral tracks used in cut scenes. Yasunori Mitsuda as well as composed four further pieces for the game's other features which weren't included on the soundtrack.
Recently, Mitsuda decided versions of music from the Chrono series for Play! A Video Game Symphony video game music concerts, presenting the main theme, "Frog's Theme", and "Outskirts of Time". He worked subsequent to Square Enix to ensure that the Nintendo DS port's music would hermetic near to the Super Nintendo version's.
Fans have heavily remixed the soundtrack, producing higher than 600 tributes and several cover do something albums released over the internet or sold at retail. These augment become old & look - A rave review to Yasunori Mitsuda and Chrono Symphonic, the latter released by the remix website OverClocked ReMix. Japanese fans often sell their remix ham it up in wedding album albums popularly called "Djin" by Western fans. The soundtrack continues to appear in the set lists of video game concert groups such as the Eminence Orchestra and Video Games Live.
Reception
Reception
Review scores
PublicationScore
Electronic Gaming Monthly9.25/10 (SNES)
A (DS)
Eurogamer10/10 (DS)
Game Informer9/10 (DS)
GamePro5/5 (SNES)
5/5 (DS)
GameSpot8.5/10 (DS)
IGN8.8/10 (DS)
Nintendo Power4.08/5 (SNES)
9/10 (DS)
Aggregate scores
AggregatorScore
Game Rankings95.10% (SNES)
92.39% (DS)
Metacritic92/100 (DS)
Chrono get going shipped more than 2.36 million copies in Japan and 290,000 abroad. The first two million copies sold in Japan were delivered in only two months. The game was met similar to substantial deed upon pardon in North America, and its re-release upon the PlayStation as allowance of the unlimited Fantasy history package topped the NPD TRSTS PlayStation sales charts for over six weeks. This story was sophisticated re-released once more in 2003 as part of Sony's Greatest Hits line. Chrono motivate has recently placed highly upon all five of multimedia website IGN's "top 100 games of all time" lists4th in 2002, 6th in prematurely 2005, 13th in late 2005, 2nd in 2006, 18th in 2007, and 2nd in 2008. GameSpot included Chrono trigger in "The Greatest Games of every Time" list released in April 2006, and it afterward appeared as 28th upon an "All-Time top 100" list in a poll conducted by Japanese magazine Famitsu the similar year. In 2004, Chrono activate ended runner occurring to firm Fantasy VII in the inaugural GameFAQs video game battle. In 2008, readers of Dengeki Online voted it the eighth-best game ever made. Nintendo Power's twentieth-anniversary situation named it the fifth-best SNES game.
Chrono start garnered much vital compliment in adjunct to its brisk sales. Nintendo capability called it Square's "biggest game ever", citing greater than before graphics, sound, and gameplay higher than taking into account RPG titles. Chrono motivate won multiple awards from Electronic Gaming Monthly's 1995 video game awards, including Best Role-Playing Game, Best Music in a Cartridge-Based Game, and Best Super NES Game. official U.S. PlayStation Magazine described the game as "original and extremely captivating", singling out its graphics, sound, and story as particularly impressive. IGN commented that "it may be filled considering all imaginable console RPG clich, but Chrono start manages to stand out in the midst of the pack" when "a [captivating] financial credit that doesn't understand itself too seriously" and "one of the best videogame soundtracks ever produced". new reviewers have criticized the game's short length and relative ease compared to its peers. Overall, critics lauded Chrono get going for its "fantastic nevertheless not overly complex" story, easy but futuristic gameplay, and tall replay value afforded by combined endings.
Related media
Chrono put into action inspired several sequels and progress packs or add-ons; the first were three titles released for the Satellaview in 1995. They included Chrono Trigger: jet Bike Special, a racing game based upon a minigame from the original; Chrono Trigger: character Library, featuring profiles upon characters and monsters from the game; and Chrono Trigger: Music Library, a addition of music from the game's soundtrack. The contents of setting Library and Music Library were forward-thinking included as extras in the PlayStation rerelease of Chrono Trigger. Production I.G created a 16-minute indigenous video lightheartedness entitled "Dimensional Adventure Numa Monjar" broadcasted at the Japanese V-Jump Festival of July 31, 1996.
Sequels
Square released a fourth Satellaview game in 1996, named liberal Dreamers: Nusumenai Hseki. Feeling that Chrono get going curtains with "unfinished business", scenarist Masato Kato wrote and directed the game. advocate Dreamers functioned as a side story to Chrono Trigger, resolving a lost subplot from its predecessor. A short, text-based game relying upon minimal graphics and atmospheric music, the game never time-honored an qualified freedom uncovered of Japan, while it was translated by fans to English in April 2003. Square planned to liberty advanced Dreamers as an easter egg in the PlayStation edition of Chrono Trigger, but Kato was unhappy past his do its stuff and halted its inclusion.
Square released Chrono outraged for the Sony PlayStation in 1999. Chrono irate is a sequel to Chrono trigger featuring a supplementary quality and cast of characters. Presenting a theme of parallel worlds, the report followed the protagonist Serge, a young guy thrust into an alternate veracity in which he died years earlier. afterward the encourage of a robber named Kid, Serge actions to discover the complete astern his apparent death and come by the numb Flame, a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo advanced Dreamers properly", Chrono mad borrowed definite themes, scenarios, characters, and settings from liberal Dreamers. Yasunori Mitsuda then adapted certain songs from open-minded Dreamers though scoring Chrono Cross. advocate Dreamers was in view of that removed from the series' main continuity, considered an alternate dimension. Chrono irritated shipped 1.5 million copies and was concerning universally praised by critics.
There are no plans for a further title, despite a avowal from Hironobu Sakaguchi in 2001 that the developers of Chrono enraged wanted to make a new Chrono game. The thesame year, Square applied for a trademark for the names Chrono rupture in the associated States and Chrono Brake in Japan. However, the united States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono activate 2" in a 2003 interview which has not been translated to English. Yji Horii expressed no inclusion in returning to the Chrono franchise in 2005, while Hironobu Sakaguchi remarked in April 2007 that his launch Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed interview on February 1, 2007, Square Enixs Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is yet attainable if the Chrono gnashing your teeth developers can be reunited. Yasunori Mitsuda has expressed amalgamation in scoring a further game but warned that "there are a lot of politics involved" as soon as the series. He distressed that Masato Kato should participate in development. The February 2008 matter of Game Informer ranked the Chrono series eighth in the middle of the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to look a sequel to.
Fan Projects
There have been numerous attempts at ROM hacks of Chrono Trigger, behind the intention to either edit Chrono activate or create an entirely further game based upon the similar characters, worlds, etc. These enthusiast games include, but are not limited to:
Chrono Trigger: Crimson Echoes
A loud follower game set for liberty upon May 31st, 2009 and done by Chrono Compendium. It was meant to be an interquel along with Chrono put into action and Chrono Cross, and was 5 years in the making. Unfortunately, Square Enix ordered a stop and withdraw upon May 8th, 2009, at which narrowing the game was 98% completed, considering only a few bugs and glitches to repair since release.
Trivia
On the cover of both the SNES and DS release, Marle appears to be casting a fire spell at a fiend resembling Heckran, although she is limited to Ice and Healing techniques in the game. by yourself Lucca and Magus are along with the recruitable party members skillful to cast ember magic. Also, interestingly enough, the scene depicts a snowy landscape same to the Antiquity period, which Heckran never appears in.
The explanation for this is due to the fact that the concept of art was drawn in the in front stages of press forward and they progressive misrepresented the affinities for Marle and Lucca.
Walkthrough
The Millennial Fair
The Queen Returns
A Vanished Princess
Homecoming
The Trial
Beyond The Ruins
The Derelict Factory
The stop Of Time
Fiendish Folk
The Hero Appears
Tata And The Frog
The scarce Red Rock
Footprints! Follow
The Masamune
The Fiendlord's Keep
Forward To The Past
Unnatural Selection
The magic Kingdom
To rupture The Seal
The Guru Of Woe
What Lies Beyond
Lavos Beckons
The supplementary King
The times Egg
The Fated Hour
Dream's stop
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